![]() That said, as per a tweet from Mundfish, these performance parameters are only being targeted in certain interior "dungeon" locations.Īn area roughly resembling a dungeon can be seen in a fifteen-minute segment of leaked Atomic Heart gameplay. These assets helped to legitimize the production in the minds of many, and, should Atomic Heart manage to hit the 4K 60 FPS goals outlined by the developer, the project has a chance to be remembered as a high-water mark of smaller-scale video game development. RELATED: Atomic Heart DLC Will Be Entirely Single Player, Story Focusedĭespite the relatively small size of the development studio behind Atomic Heart, Mundfish has managed to link up with publisher Focus Home as well as acclaimed Doom soundtrack composer Mick Gordon. ![]() Still, despite a small delay and some controversy during production, Atomic Heart is due for release in roughly one month’s time-and, according to the developer, it’ll be primed for performance on PS5 and Xbox Series X. This is, of course, a lofty mantel to uphold, particularly for a hitherto-unknown development outfit. The promise of peak performance only extends to the game’s dungeons, and, given how far removed from a dungeon-crawler Atomic Heart appears to be, it’s tough to determine the exact parameters the developers are outlying.įirst revealed in 2018, Atomic Heart has often been compared to the BioShock franchise as a result of its mid-twentieth-century setting and combat loop that appears to revolve around powers like telekinesis and pyrokinesis. Atomic Heart developer Mundfish recently confirmed that their upcoming alternate history FPS title will make use of the added power of next-gen hardware-but only in certain areas of the game’s world.
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